Mordecai's Lair

how worlds are made

weird, eclectic, and experimental

I am the wizard; you may call me Mordecai. You may have met my counterpart the bard, who goes by Mortaki. I make the magic, and she weaves it into stories for others. Though it may appear otherwise at times, we are the same person.

This section of the site is essentially the inside of my brain made HTML. It is the place I put any ideas (experiments), prompts, inspiration, and anything else that catches my attention. It is probably stuffed full with things that are only barely related, but that's how my brain works.


On Navigating the Lair

The portals will display where you're reading this now.

  • Experiments are spells still being made, not yet ready for the bard.
  • Orbs are different worlds created by me.
  • Shrines are where I harvest magic and inspiration for my brews.
  • The scroll is an ever-expanding, self-updating record of all changes made to both the bard's abode and my lair as well as the tools in used in our crafts.

The tomes will take you deep into one of my treatises.

  • The spellbook is a reference of magework, curated by me and open to all.
  • The grimoire is a personal record of all discoveries I've made in the lair.

Experiments

potions and brews

I am the magic behind the bard's stories, but magic takes time and effort to create. At any given time, I have several projects brewing in the background. Sometimes something will come of them; other times they prove unuseable.


worldbuilding

seven moons

This is the worldbuiling project that goes along with the consorts story. It's in its infancy stages, so it probably won't get it's own orb for quite a while.

As of right now, I only have some basic details about Valanus and its environment and a smidge of a conlang.


Valanus is a tidal-locked planet (though they're called "realms" in lore) and half of it is blisteringly hot and unsuitably barren. The other half is kept just barely livable by the light refected from the planet's seven moons. Thus the name of the project. The planet only has salt water, which the inhabitants have to filter out to make it drinkable.

I've been having some fun looking up plants and animals that survive in sodium-rich environments irl and using them as inspiration for the flora and fauna on Valanus.


The conlang is more of a background thing than it has been for other projects I have. I have it mostly as a supplement to understand how people on Valanus think. The way your language works has a big impact on culture and vice-versa. I want to incorporate that into the story.

So far, I've established that Valanus' language (as of yet unnamed) has very few words. Most can be used as a verb, noun, or adjective, depending on context. And it means its opposite when you make it negative.

It also has a base-3 counting system, which I thought was intersting but also kind of regret because it makes my brain hurt. Keeping it though. It's still cool.

Something I have yet to do but want to include is the idea of very formal speech and honorifics. Of course, with the somewhat limited vocabulary of the language, this will be a challenge. But the consorts takes place at the highest level socially and I think an emphasis on the way the characters talk to each other would be great narratively.


A type of magic does exist in this world. It works mechanically like a mix between Fullmetal Alchemist's alchemy and The Last Airbender's bending. Some people are born with magic, some people aren't. And the kind of magic anyone can do is considered very advanced to most.

Valanus, in particular, is known for its scholars for this reason. They're the ones that standardized portal technology (which was limited to only those born with some type of transportation magic before) and have made many advancements in order to make their unforgiving realm more comfortable.

witchcraft

A worldbuilding project based on a modern setting where supernaturals hide amongst humans. In this world, magic is both a science and an artform and witches are known as master wielders of it. However, the covens of the world are secretive and no one outside of them quite know where witches come from or how they control their power.

In this world, two stories take place: one about a group of young people finding refuge in each other and learning magic from the older witches of a now broken coven; and another about a veteran witch who finds love outside her coven and what that means for everyone.


I'm obsessed with magic. Maybe that was already obvious, but here's your proof. This project is essentially an extensive thought experiment on my part with some folklore and supernatural stuff thrown in for flavor.

I'd divided it into three-ish sections, I think. One: the supernatural secret society, two: the folklore/mysticism, three: the science of magic. All of these are connected, of course, but I think of them as distinct.

The first is pretty simple. I imagine both stories (and also the secret third story) taking place in modern times. Supernaturals have to blend in with human society, but they're generally known to each other. Each group has their own culture and politics and that affects how they interact with other groups. This is kind of what I mean. How do all these vastly different groups of supernaturals interact? Who is feuding with who, what kind of events do they attend, how are specific groups viewed generally? Why do they ultimately collaborate? At this juncture, I know some of these things, but not all of them. I'm working on it.

The second thing is the folklore and mysticism. Think of this the same way you would real world legends and myths. They're the stories that make us who we are. In this universe, supernaturals have always existed, so they must have stories of their own. Things that were passed down as warnings or to record their history. It's important to me that each group has something like this that explain their internal culture.

Third, the science of magic. This is where the witches come in most heavily. Magic is a field of study just like any other in this universe. It's just not one that humans generally know about. In fact, it's not one even most supernaturals understand. They know of it obviously, and know generally of its effects (especially in the cases of it being relevant to them). But it's still considered pretty opaque and elusive. Witches, however, have mastered it and can wield it. No one is quite sure how they've managed this because covens guard their secrets heavily. I do though! Because I'm building the magic system they've purportedly studied for centuries. I use this system as the basis for a lot of how the world works.

Red Handed Conlang

coming... eventually

Shora Conlang

coming... eventually

stories

#001, consorts

working title: The Immortal King

This project has gotten so convoluted; it is going to be so hard to explain it.

I've abandoned the modern side of the story. Instead, I've gone full tilt with the fantasy harem romance past lives storyline. If you've never heard about this before and you're alarmed by that combination of words, don't worry. I'm getting there.


The guardians was the original story I came up with that had Mordecai and his contemporaries going through the process of finding each other, learning about where their magic comes from, and realizing why they're connected.

I, however, scrapped that for now and want to focus on the consorts. It started as a story about the guadians' past lives, but I ended up liking it better. This one takes place in their original realm and kingdom of Valanus (while the guardians would have taken place in Nathys, the mortal realm we know) and details how they met and became consorts to the immortal king (who is literally immortal and rules Valanus).

It would, essentially, be a long-form polyamorous romance with lots of court intrigue and plotting (it should probably actually be like five different books but whatever).

#002, sun magic

final title (probably): The Middle of Everywhere

A story that combines the worlds of Red Handed and the Shora Mythology.

In it, a man runs away from all the things that haunt him by becoming a teacher in another country. There, he finds family, community, and a historian he can't help but fall in love with.


The story centers on two characters: Laigne, the teacher, and Raono, the historian.

Laigne takes a teaching job in a random city he's never heard of in an attempt to run away from his life back home. The offer is too good to be true, really. Decent pay and an apartment included. What he doesn't realize is that the island he's moved to is unlike anything he's ever known.

Raono has lived on the island his entire life, barring his years at university. He loves his people and their storytelling ways, and his biggest worry in life (besides his antisocial little brother) is that the stories they tell will one day fade from memory. Thus, he's made it his goal to record not only their stories but the history and meanings behind them.

Neither of them expect to find each other.


This story has already gone through multiple versions, so I'm pretty happy with its identity now. As you can probably tell, I have a good handle on the premise and characters of the story, though I have yet to consider the plot in any significant way. I have a few scenes written out, but that's about it.

What I do know about the plot is that I'm going to be using the less Western-traditional four-part structure. It's my preferred structure when I bother with a struture at all (and it's the same one used in Red Handed). It goes a bit like this: Intro/Exposition, Development, Reveal/Recontextulization, Conclusion/Resolution.

How that would map onto this story specifically (warning: kinda spoilers) is pretty simple: Introduce setting and main characters, develop relationship between Laigne and Raono, reveal the specifics Laigne's fucked-up family situation, show how the two different situations resolve.

#003, mortaki

working title not yet decided

Mortaki saved the world once, though she doesn't remember it. Now, she wanders, looking for fragments she has forgotten in a world that's forgotten her. A story that asks, "what happens to our heroes after they've won?"


All she remembers is the tightrope. The endless litany of "don't fall, don't fall, don't fall". But she had a life before the circus. She just doesn't remember it.

Here are the things she knows about herself: Her name is Mortaki, she is a bard, and once upon a time, she saved the world from an evil wizard. These are all things she had to search for, things she only knows from the clues she's picked up from other people. Every day, she keeps searching.


So Mortaki is actually the name of the only D&D character I ever played as (usually I DM). The facets of her character and story, however, came to me long after that one-shot was played.

While I have quite a lot of Mortaki's journey figured out, I haven't yet plotted it or written for it extensively. This is one of those stories of mine that likely won't have a story structure as you know it because it's based entirely on Mortaki finding out her own history. It'll likely have a very episodic nature. Those "episodes" will likely follow this pattern: Mortaki arrives somewhere either for work or following a lead, Mortaki encounters something oddly familiar/someone that knows her, Mortaki puts together another piece of the puzzle, new info sends her in a new direction.

#004, stella

Shout out if you remember Stellarworth (you're an OG), because this is what that turned into. It is not even remotely the same other than having a few of the same characters and involving magic.

The story goes that the last members of the very old and broken Stella coven makes it their mission to pass on their esoteric knowledge before they die. Who are they passing their knowledge to? Seven lost kids ranging from the ages twelve to sixteen.

This story is absolutely an excuse to educate the masses on the extensive lore in the witchcraft worldbuilding project, but it's also meant to be a form of decentralized storytelling. The kids all have unique stories of their own and reasons for joining this new coven, and the goal is to cover them all in their entirety. It will make for a very plotty story, but I think I actually like that about it.

This story, as you might guess, is more character driven than plot driven and thus doesn't have much of a plot at all in my mind. I'm more focused right now on fleshing out the character's histories and the rest will follow as far as I'm concerned.

#005, spellbound

This was on my site in previous versions and is a part of the witchcraft worldbuilding project, though I never quite elaborated on it. The premise is that an asexual witch falls in love with a sex demon when such a thing is explicitly forbidden by her coven's code of conduct. Romantic relationships with outsiders that can't be assimilated into the coven are dangerous. Of course, love doesn't really care for rules or danger and the entire thing is an accident on her part anyway.

I wanted to write something that showed some ace representation and I also wanted to show an "incompatible" kind of relationship where one person isn't interested in sex and the other is. The sex demon thing was kind of just taking that to its natural extreme.

I've written snippets of this story that I'm really proud of and I also really like the characters. (They're both secretly nerds under their cool kid demeanors.) I haven't truly plotted it out beyond a few key points and as this is more a fun side story, I'm not too concerned with it.

Orbs

different worlds crafted by the wizard



Shrines

ethically sourced potion ingredients

current research

  • carrier bag fiction/writing
  • vintage/old timey-style fashion
  • Minecraft (game)
  • Book of Hours (game)
  • Cultist Simulator (game)
  • Rimworld (game)
  • The Goblin Emperor (book)
  • The Fellowship of the Ring (book)
  • The Color of Magic (book)
  • Dragonflight (book)
  • Japanese (toddler level)
  • French (mostly literate but don't ask me to speak lol)

favorite spells

games

  • minecraft
  • vintage story
  • the sims 3
  • rimworld
  • project zomboid

reading material

  • ender's shadow (novel)
  • shadow of the hegemon (novel)
  • the goblin emperor (novel)
  • oofuri/big windup (manga)
  • honey lemon soda (manga)

people

  • natori (musician)
  • terry pratchett (writer)
  • struthless (youtuber)
  • bazazilio (youtuber)
  • hades (historical character)
  • loki (historical character)

The Scroll

the lair's secrets revealed

Changes to the Lair

This month's updates to the site. Past updates can be accessed through my rss feed; it updates on a monthly basis.

jan 2026

  • added Agnes to the writer's webring
  • updated the writer's webring widget so it's pretty now (hopefully)
  • added a button that links to the changelog rss feed to the index page
  • added Linky to writers webring
  • revamped library front desk (finally)
  • revamped harry potter fanfic shelf; others should follow soon
  • joined writing castle guild on melonland
  • joined rimring
  • revamped all works page

Potions to be Brewed

  • more shelves for the library
  • more recs for the library
  • witchy html/css template
  • template for original eggs with sauce layout
  • game logs for minecraft and vintage story (cubic wisdom)
  • world fair campaign pdf (using homebrewery)
  • a digital closet maybe? some sort of fashion page
  • the ruse ch 2
  • red handed chapter 6
  • redo library front desk css
  • grimoire rss feed
  • touching grass page
  • fantasy pawn shop (homebrew items)

Arcane Tools

What I use personally to make my site.

  • Milanote for inspo boards and establishing theming
  • VSCodium for my code editor (used to use Notepadd++, which is also good)
  • Neocities for hosting main site
  • Bear Blog for hosting the grimoire
  • Libresprite for making my button

The Web-onomicon

What I used to learn what I know now.

  • MDN Web Documentation for learning the basics of HTML/CSS (apparently people find this hard to decipher as a beginner; if that's the case for you, try W3Schools)
  • HTML/CSS Cheat Sheet for learning iframes specifically
  • Sadgrl's guides for random HTML/CSS tidbits I couldn't find elsewhere
  • a lot of browsing personal sites and using Inspect Element and View Page Source if I'm being honest lol
  • currently using this for learning javascript but it's not working too good; not because it's a bad resource, because I don't get along with javascript on a personal level :)

Bardic Devices

What I use to write and plan the bard's stories.

  • Writemonkey 3 for editing pieces I wrote on paper
  • LibreOffice for writing directly on my computer and formatting things edited on Writemonkey
  • TiddlyWiki for compiling worldbuilding notes and lore
  • a commonplace book for brainstorming and writing down random notes/plans/ideas
  • a notebook specifically for longform writing
  • Ruff, a notetaking app I use when my commonplace book is unavailable for whatever reason
  • a rich text to html converter that I use to make my stories readable in browser
  • Google Docs when I'm collaborating with another writer or have someone proofreading my work.
4